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Tomb Raider: Legend
Review
After two years of shrouding
it in secrecy, Eidos Interactive has taken the
wraps off the seventh Tomb Raider game. Previously,
it had been referenced to only obliquely in financial
reports by the British publisher, and never before
by name.
This week we got the first
official information about Tomb Raider: Legend.
Since the game has the ignominious distinction
of following Tomb Raider: Angel of Darkness, one
of the most poorly reviewed games in the series,
Eidos began with a lengthy introduction about
the new "brand direction" Legend will
take.
According to a statement by Eidos, its new developer,
internal studio Crystal Dynamics, "embarked
on their own quest to rediscover Lara Croft".
During its "soul-searching mission",
the development team apparently replayed and reread
every review of every previous Tomb Raider game.
The team also "listened to lots of passionate
pleas and opinions from gamers" while conducting
extensive focus testing. They also hired Toby
Gard, one of the creators of the original Tomb
Raider at Core Design, to "oversee"
the project (albeit at a late date).
"In setting the stage
for the Tomb Raider franchise moving forward,
we took ourselves back to Lara's origins, asked
ourselves the hard questions and challenged ourselves
to think differently," said Eidos brand marketing
VP Chip Blundell. "Who is Lara Croft? What
makes her tick? How is she relevant today? Only
by answering these questions could we ensure that
gamers get the experience they deserve with the
character they love."
After assuring readers that the mistakes of Angel
of Darkness would not be repeated, Eidos went
on to describe Tomb Raider: Legend--in the broadest
terms possible. Besides saying it "reinvigorates
the fundamental explore-and-solve adventure experience"
that originally made the franchise popular, the
statement said nothing about Legend's gameplay
or story.
Instead, Eidos focused
on the newly redesigned Lara Croft. After describing
how she will sport "intricately animated
expressions, moves and abilities," the company
said the new Lara's "look and movements [will]
be an inherent extension of her skills, motivation
and personality".
However, knowing that a
picture is worth a thousand words, Eidos also
released the first character model of the new
Lara Croft (pictured). Looking more athletic and
less buxom than previous incarnations--and nothing
like Angelina Jolie, who played her in the Tomb
Raider films--the new Lara also sported a redder
shade of hair. Eidos comments that "Lara's
character model features natural structure, realistic
textures, [and] detailed facial features"
seemed pretty close to the mark. That said, a
still picture could not confirm she has the "reactive
eyes and fluid motion" the publisher promised.
Lara's arsenal of modern
equipment was also on display in the picture.
She retains the signature boots, shorts, tank
top, and dual pistols but sports a more detailed
belt and backpack, which featured two types of
grenades. Also on her belt are a pair of binoculars
and a white cylindrical object, which must be
either the magnetic grappling device, the personal
lighting device, or a part of the communications
equipment Eidos said she will use in the game.
Besides dishing on
Lara Croft and the thought process behind the
game's development, Eidos also revealed that Tomb
Raider: Legend will be released for the current-generation
Xbox. Previous references to the game had said
it would be released for the PlayStation 2 and
PC as well as the PSP and next-generation Xbox.
Strangely, the latter two formats were not mentioned
anywhere in the statement.
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