Elder Scrolls IV: Oblivion Computer Game Review »
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Elder Scrolls IV:
Oblivion Review
In our minds the point
of any open-ended RPG is to get you to think that
you're a part of the world you're interacting
with. You should be fooled into thinking the world
is real and be given as many choices as you possibly
can as to who you want to be in that world and
how you interact with it. Doing this takes time,
effort, and a whole lot of skill.
Morrowind came closer than
maybe any other game at providing these things.
The world was huge, detailed, and you could go
anywhere and do almost anything. There were a
lot of surprising things you only saw if you put
a ton of time and effort into the game. It was
no surprise therefore, that it was successful
both on consoles and the PC
For some of us, the whole
thing just seemed a little bit too big. While
there may have been a central story, your quests
became hard to keep track of as they piled up.
Traveling often took too much time. I kept feeling
like I was sliding off the sides of it and often
felt overwhelmed and confused by the whole thing.
It was an interesting experiment, but in many
ways I feel like it failed. The console version
had its share of bugs, and many of them were only
fixed in the Game of the Year edition that came
out much later. It also chugged on all but the
fastest computers; I tend to look down on games
that don't scale well. It feels lazy to me.
Elder Scrolls IV: Oblivion
has been hyped to... well, oblivion. It was supposed
to be a launch title for the Xbox 360 but got
pushed back in order to give the game some polish.
I know more than one person who even cancelled
their Xbox 360 preorder because of that. The 360
needed a good RPG, and in my opinion the PC could
use one as well.
Bethesda most likely has a hit on their hands
no matter what they do. Morrowind's star has risen
as the game has aged; computers have finally caught
up with how demanding the game is and hundreds
of player-created mods have improved the play
of the game substantially. The sequel will have
a lot to live up to.
It's also interesting in
that it's launching simultaneously on the PC and
the 360. A lot of people are going to be looking
at this game as a way to bench their system against
Microsoft's new console. It's a hugely ambitious
game and will bring most computer' to their knees.
How will a US$400 console compare? Will one control
scheme be better than the other one? This game
is firmly in the forefront of the battle between
consoles and computers, and the arguing between
the two camps has been intense for the past few
months.
Many of these screens could be masterpieces in
their own right
For this reason we're doing something different
with this review. Instead of just me hogging the
spotlight we've brought fellow Opposable Thumbs
writer Rodney Quinn on board to talk about the
game. I picked up the 360 version and he bought
the PC version. We've had three days to play it,
and for those three days we've done little else.
While our character choices have been different,
between us we've seen a lot of what the game has
to offer, and there's a lot go over. Did one version
trounce the other? There's only one way to find
out.
See you in Tamriel.
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