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Daxter Video Game
Review
It’s not often that
you get a game centered solely on a popular sidekick.
I mean you never see anything starring just Robin
or Mini Me out there. When the geniuses at Ready
at Dawn studios saw the small and sleek PSP, they
saw it as the perfect platform for a game starring
the wisecracking Ottsel from the Jak series, Daxter.
The story for Daxter takes
place between the first and second Jak games for
the PS2. Jak was just caught and incarcerated
by the crimson guard, and Daxter tries to get
him out. In the game fiction you knew that this
rescue took 2 years to happen, but the whys were
never explained. This game is the why.
In Daxter you take on an
extermination job, as Haven City is overrun with
both Metalheads and the regular garden variety
bugs. You start out the game with only an electro
fly swatter, but quickly earn the spray tank that
also doubles as a jet pack. Over the course of
the game you’ll receive some tank upgrades
to unlock other capabilities, but its usage is
the same; use the spray to kill bugs or jet yourself
over small gaps.
While the Jak games took
on more of an action flair, Daxter is more of
a straight platformer. Don’t get me wrong,
there are plenty of battles to keep you busy,
but your deaths will come mostly from a mis-timed
jump, or a bad hover. Not that this is a bad thing,
as your lives are infinite. There is a great checkpoint
system as well to make sure that your deaths do
not have you replaying too much of the level.
You can really tell that this game was designed
to be on a handheld system, not just squeezed
down as an afterthought.
One thing that really stuck
out for me was how polished the animation was,
and how fluid the camera system is. I think that
this is the first game on the PSP with a near
perfect camera. Thinking back, I can’t recall
one time where the camera got in the way of my
exploration. The camera can be rotated with the
L and R triggers for those times when you want
to look around corners, or simply hit up on the
DPad to zoom into first person mode and have a
look around with the analog stick. I really think
this camera system worked due to the game’s
focus on platforming.
I mentioned the jetpack
mode of the gas canister earlier, but I should
talk a little more about it due to its use in
nearly every level. The gas in the canister can
be used to stun bugs while you are on your feet,
but hit the button while you are jumping and you’ll
hover there for a few seconds. You have a limited
gas supply so you either have to use this weapon
sparingly, or pick up some gas recharge orbs to
get more fuel. You can use this makeshift jetpack
to cross small gaps, or longer gaps if you manage
to pick up some gas while hovering. Most of the
bigger puzzles in the game utilize this play mechanic,
so it’s a good thing that it controls so
well.
Running, jumping and jetting
aren’t the only ways to get around the levels
though. Being an Ottsel, an imaginary combination
between an otter and a weasel, also means that
you can slither around like a lizard; apparently.
This mode can be used to sneak by certain traps,
but mostly means that you can climb up certain
walls. The animation while you are crawling around
is amazing; it’s also quite creepy how real
Daxter’s crawl looks!
Graphically this game is
outstanding. This looks like something you would
see on your PS2, not a handheld system. While
you are running from level to level, you can actually
explore almost the entirety of Haven City from
the PS2 games. I’ll say now that this world
is huge, and one can only notice a slight touch
of slowdown while running around. One other thing
to note is that just like the Jak games on the
PS2, there are no loading times while playing
in any of the huge levels. In fact the only loading
times are just before major cut scenes and when
you enter a building. These levels are streamed
in real time, and if there is one I didn’t
notice a battery hit. I was getting nearly 4 hours
on a charge, which I found amazing.
Daxter wouldn’t be
Daxter if he couldn’t wisecrack, he is a
wisecracking sidekick after all. You can rest
assured that the great voiceover talent from the
Jak games also voices their respective characters
in this game. This adds a lot to the authenticity
and kicks in a bit of comic relief when it’s
most needed. The soundtrack for this particular
title is more atmospheric then epic, but when
there is a battle going on the tunes pick up and
add a sense of urgency to the whole thing. I’ve
said it a few times before, but a good soundtrack
is one that doesn’t pop out at you; they
should accentuate not overshadow, and Daxter’s
soundtrack is a good example.
Another mainstay of the
Jak games makes its way to Daxter as well, that
is secrets. Strewn throughout the levels are precursor
orbs. These orbs not only help you to attain 100%
completion in the game, but the collection of
them will unlock secret dream sequences at certain
milestones. Each of these sequences takes place
with Daxter in a starring role from a popular
movie, such as Daxter as Neo in the Matrix, but
gameplay consists of hitting the proper button
at the right time. You could think of the gameplay
as a live action DDR or Beatmania. Not that I’m
complaining though, as these sequences provide
a nice and well needed break from the rest of
the game. Plus they look cool, which makes them
good in my books.
Beating these levels for
the first time also unlocks some secrets such
as extra health or new moves, but getting gold
will unlock something bigger. Some even unlock
website codes that you can enter on the official
website to gain access to exclusive content. I
won’t spoil any of these secrets though,
as they are best left to discover for yourselves.
All of you multiplayer
hounds will be happy to hear that there is a multiplayer
mode in this game; although it is Ad-Hoc only
and consists only of a battle bugs game. During
each level in the game you can find a hidden battle
bug, a potion and a stat increasing powerup. This
battle game plays out like a game of paper rock
scissors, but it was a neat little diversion.
Personally I don’t see myself playing this
mode too much, but finding the hidden items to
use in this game is at least always a fun time.
So if my description thus
far hasn’t clued you in, I loved this game.
This is just that fresh new original game that
the PSP needed. Looks like the detractors and
critics will have to find some new fuel, as the
“There are no games” joke will just
not be true any longer.
This game receives a coveted
PGR Must Buy award. You should do yourself a favour
and pick this title up.
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